Senior Technical Designer
- Vancouver, BC
- Hybrid
- Posted Sep 21, 2026
- 1 position
$89,000–$112,000 / year
Opens an external site
- Employment type
- Temporary
- Experience level
- Senior · 5+ years
- Apply by
- Dec 18, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Office presence
- 3 days per week
Job summary
The Senior Technical Designer will design well-engineered solutions to creative problems and mentor technical designers while documenting processes. They will also serve as a bridge between engineering and design teams to maintain technical standards and level creation pipelines.
Job details
WHO WE ARE: Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd. We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League. At NLG, we believe that a project finds success when we collaborate. Therefore, we place careful consideration to build an environment where everyone feels welcome and has fun in the process of achieving our shared goals. WHAT YOU’LL BE DOING: We are looking for a Senior Technical Designer to join our team. Key responsibilities of the role include: Design well-engineered solutions to creative problems and persuade team members of the value and strategic plan exhibited in those solutions Mentor technical designers, teach other team members, and document your processes as durable tools to facilitate training and knowledge sharing Publicize your documented processes within the company Assist Production in planning your own and others’ work Use your experience to assess risk and grow the team’s ability to predict and manage it Work with Leads and Directors to remain aligned with high-level goals and future plans Serve as a bridge between the engineering and design teams, proposing solutions to level-specific features and supporting them wherever necessary Establish and maintain level creation pipeline Design and promote shared tech solutions between gameplay and level design departments Promote and maintain technical standards within performance budget constraints Liaise as the technical expert with supporting departments and the publisher Help test new features and tools, and provide feedback for possible improvements Establish best practices and workflows for designers. WHO WE’RE LOOKING FOR: 6+ years of industry experience and 1+ shipped games where you’ve experienced a full development cycle from prototype through gold master and postproduction Organized and self-motivated, with strong communication and negotiation skills Ability to think about long term implications of tools and feature changes Excellent problem solving and leadership skills, with experience in mentoring Ability to partner with Production to manage schedules Understanding of Unity or Unreal Engine Experience in text-based scripting and working with animation state machines Knowledge of C / C++, C# / .NET Experience with Houdini and Substance Designer is a bonus! WHY YOU’LL LOVE WORKING HERE: Competitive benefits and annual leave, including discretionary performance bonus program and health coverage Support for mental health, financial well-being, legal assistance and more through our Employee Assistance Program Access to our in-studio gym, and an extensive media library filled with games and books Join a committee – board games, sports, or something else – it’s all here! Discounted shopping for Nintendo products and merchandise at the online employee store A workplace that values inclusivity and encourages continuous growth A chance to be part of Nintendo, creating award winning games that make an impact This is a hybrid position, requiring at least three days per week at our Vancouver studio. The hiring range for this position is $89,000 to $112,000 CAD annually and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. At NLG, we know the best teams are made up of players with different skills, perspectives, and experience. We're committed to creating a workspace where everyone can contribute and feel included. If you need any accommodations during the hiring process, please contact careers@nextlevelgames.com, and we will do our best to support your needs. We wish to thank all applicants in advance; however, only those under consideration will be contacted. We are currently only considering applicants who already have work eligibility in Canada.
What you’ll do
The Senior Technical Designer will design well-engineered solutions to creative problems and mentor technical designers while documenting processes. They will also serve as a bridge between engineering and design teams to maintain technical standards and level creation pipelines.
Requirements
Candidates must have 6+ years of industry experience with at least one shipped game through a full development cycle. Proficiency in Unity or Unreal Engine, C/C++/C#, and strong leadership skills are required.
Benefits
• Competitive benefits • Annual leave • Discretionary performance bonus program • Health coverage • Employee Assistance Program • In-studio gym • Media library • Discounted shopping for Nintendo products
Listed skills
- Pipeline Development · Preferred
- .NET · Preferred
- C++ · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Technical design
- Mentoring
- Unity
- Unreal Engine
- C
- C++
- C#
- .NET
- Houdini
- Substance Designer
- Scripting
- Animation state machines
- Level design
- Pipeline development
- Risk assessment
- Project planning
- Mentorship
- Communication
- Planning
- Problem Solving
- C (Programming Language)
- Workflow Management
- Leadership
- Negotiation
- .NET Framework
- Strategic Planning
- Self-Motivation
- Employee Assistance Programs
- Technical Standard
- Mental Health
- Animations
- Post-Production
- C++ (Programming Language)
- Video Game Development
- C# (Programming Language)
- Merchandising
- Unity Engine
- Luigi (Python Package)
- Substance Designer (3D Graphics Software)
- Houdini (3D Animation Software)
- Performance-Based Budgeting
- State Machines
Job areas
- Technology
- Software
- Engineering
- Creative & Media
- Management & Leadership
- Technical Designer
- Video Game Designer
- Graphic and Multimedia Designers
- Video Game Designers
- Web and Digital Interface Designers