Environment Artist (5-month contract)
Create and develop immersive environment and level art for a third-person shooter using Unreal Engine 5. Collaborate with creative leads and support tools development to meet visual and performance targets.
- Remote
- Canada
- Posted Jul 15, 2026
- 1 position
Job summary
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. \n Responsibilities * Create and develop convincing environment and level art using Unreal Engine 5 * Work with the Creative Leads to author immersive content for an Third Person Shooter * Problem-solve and support tools and tech development to achieve visual and performance targets in engine * Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments * Ensure assets meet technical requirements for Unreal Engine 5 * Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems * Document tools and production pipelines in a clear and understandable way Requirements * 3+ years of proven gameplay development experience * Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle * Excellent communication and presentation skills * Experience with Unreal Engine 5 * Demonstrated experience with Substance, Fab/Megascans, and other environment art tools Pluses * Experience with third person action games \n $80,000 - $90,000 a year \n
What you’ll do
Create and develop immersive environment and level art for a third-person shooter using Unreal Engine 5. Collaborate with creative leads and support tools development to meet visual and performance targets.
Requirements
Requires 3+ years of gameplay development experience and proficiency with Unreal Engine 5, Substance, and Megascans. Candidates must be legally eligible to work in and reside within Canada.
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine 5
- Environment Art
- Level Art
- Substance
- Fab/Megascans
- Third Person Shooter Development
- Technical Art
- Production Pipelines
Job areas
- Art & Design
- Creative & Media
- Software
- Technology
Additional details
- Minimum experience
- 2+ years
- Posting language
- English
- Working hours
- 40 hours per week