BI

Blackbird Interactive

Verified Job Source

Creative-fueled, future-driven, independent studio. More info: https://linktr.ee/BlackbirdInteractive.com

Vancouver, British Columbia

Computer Games
51–200 people

About

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Open positions

Technical UI/UX Designer (5-month contract)

Remote · Canada

The role involves adapting existing UI systems for new platforms, resolutions, and input methods while ensuring responsive layouts. You will work directly in UI toolsets to implement, debug, and polish screens while collaborating with engineering and design teams.

UI/UX Designer (5-month contract)

Remote · Canada

The UI/UX Designer will adapt existing simulation game interfaces for new platforms by creating intuitive user flows, wireframes, and mockups. They will collaborate with cross-functional teams to improve accessibility, navigation, and overall usability while maintaining visual consistency.

Senior UI/UX Designer (5-month contract)

Remote · Canada

Lead and mentor the UI/UX team while collaborating with cross-functional departments to adapt game systems for new platforms. You will be responsible for improving navigation, accessibility, and usability through user flows, wireframes, and platform-specific interface layouts.

Senior Systems Designer (12-month contract)

Remote · Canada

The Senior Systems Designer will design, prototype, and implement complex gameplay systems and tools while acting as a technical bridge between design, art, and code teams. They are responsible for providing creative and technical feedback, mentoring designers, and ensuring content creation follows best practices.

Senior Level Designer (7-month contract)

Remote · Canada

The Senior Level Designer will design and build levels end-to-end, including layout, combat spaces, and objective placement for a multiplayer action game. They will collaborate with cross-functional teams to implement gameplay events and iterate on levels to ensure high-quality player experiences.

VFX Artist (3-month contract)

Remote · Canada

Create and develop real-time VFX using Unreal Engine 5 and Niagara for a third-person action shooter. Collaborate with creative leads to ensure visual and performance targets are met while documenting tools and pipelines.

Technical Artist (6-Month Contract)

Remote · Canada

Collaborate with cross-functional teams to implement gameplay features, technical systems, and content across multiple platforms. Design and maintain tools, scripts, and pipelines while supporting asset integration, debugging, and performance optimization.

Technical Designer - 4 Month Contract

Remote · Canada

The Technical Designer will prototype, implement, and iterate on gameplay systems, narrative events, and investigative mechanics within Unreal Engine 5. They will collaborate with cross-functional teams to ensure reliable content implementation and improve technical workflows.

Technical Artist

Remote · Canada

Act as a technical bridge between art and engineering to optimize assets and integrate content into Unreal Engine 5. Design and maintain tools, scripts, and pipelines to improve artist productivity and overall game performance.

Environment Artist (5-month contract)

Remote · Canada

Create and develop immersive environment and level art for a third-person shooter using Unreal Engine 5. Collaborate with creative leads and support tools development to meet visual and performance targets.

Technical Artist (5-month Contract)

On-site

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is seeking a passionate Technical Artist to join our team on an…

Technical Animator (12-month contract)

Remote · Canada

Develop and maintain Maya and Unreal-based pipelines for animation, rigging, and content export. Produce high-quality humanoid and mechanical gameplay animations while collaborating with art and production teams.

Environment Artist (9-month contract)

Remote · Canada

Execute the visual direction of a sci-fi action game by creating high-quality hardsurface assets and environmental set pieces. Collaborate with cross-disciplinary teams to deliver optimized, production-ready models and materials within an Unreal Engine pipeline.